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Image Name HP Restore AP Boost Effect Rads Weight Value Addiction Recipe Base ID

Different chems can restore Hit Points, slow time, temporarily change the player's SPECIAL stats and a variety of other effects. Many of these chems can be crafted at Chemistry stations located all across the Commonwealth. It's possible to become addicted to some chems, which will result in decreased stats until the addiction is cured. To prevent addiction, the Chem Resistant perk must be leveled.

Image Name Effect Weight Value Addiction Recipe Base ID

These are consumable items that are considered non-edible and not a chem.

fallout.wikia.com

Blood can | Fallout Wiki

Fallout 4 junk item

Blood can

Crafting information

components

Oil x2Steel x2

Technical information

value

Fallout 4 consumables. Fallout 4 антибиотики id


Antiseptic | Fallout Wiki | FANDOM powered by Wikia

Antiseptic

weight

0.10 (shipment of 25)

base id

001bf72f001ec139 (shipment of 25)

Antiseptic is a crafting component in Fallout 4.

    CharacteristicsEdit

    A chemical used to kill disease-causing micro-organisms. It's used mainly for creating medicinal items such as stimpaks and RadAway.

    Materials:Requirements:Produces:

    Miscellaneous object (see below)

    rangelevel

    Antiseptic (varies)

    Use in itemsEdit

    Antiseptic can be used at a chemistry station it can be used to make medical items like:

    LocationsEdit

    Antiseptic, like most crafting ingredients, is almost never found in its pure form in the world. However, it can be obtained by breaking down junk items which contain antiseptic. If searching for antiseptic, it's advised to search for the items which break down into it.

    • Shipments of 25 units can be purchased from the roaming merchant Doc Weathers or from Doctor Sun in Diamond City.
    • fo4aut One unobtainable bottle can be found in the "brain extraction" room of the Mechanist's lair, inside of a strange medical device's glass case.
    • fo4nw Two bottles can be found on a shelf in Evan's home.
    • Antiseptic can be used to make RadAway for the purposes of profit.
    • As antiseptic junk items are rather uncommon, buying shipments of it may be preferable towards mass crafting.
    • Most recipes that require antiseptic require blood packs except for RadAway.
    • With refreshing beverage having low Rads reduction in Survival mode, and the sheer abundance of stimpaks and RadAway, it may be preferable to stockpile materials for the creation of glowing blood packs, as antiseptic and blood packs are often paired in crafting, and to keep Abraxo cleaners and blood sacs for Mentats, Mind Cloud syringe and Skeeto Spit respectively.

    Crafting in Fallout 4

    fallout.wikia.com

    Fallout 4 consumables | Fallout Wiki

    Some food items can be planted in player settlements to increase the settlement's food supply. In Survival mode food must be consumed periodically to reduce the Hunger effect, if neglected the player's Fatigue will increase and eventually will lead to taking damage to Hit Points. Most types of food will reduce hunger by some amount, though certain foods are more effective than others.

    These consumable items can heal the player, temporarily change the player's SPECIAL stats and add various other unique effects. Some of these drinks can be crafted at Chemistry stations found across the Commonwealth. To create the ice cold variants of certain beverages, they must be placed in Buddy for 12 in-game hours. In the add-on Nuka-World, the player can craft different Nuka-Cola recipes using Nuka-mixer stations. When drinking alcoholic consumables such as beer and wine, there's a chance the player can become addicted, which will result in decreased stats until the addiction is cured. To prevent addiction, the Party Boy/Girl perk must be leveled.

Beer 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 0011ea93
Blood pack 50 0 0 0.1 10 No Comp. 00052409
Bobrov's Best moonshine 0 25 STR +1,CHR +1,INT -1 for 300s (5m) 0 0.5 30 Yes No 00050c28
Bourbon 0 0 STR +1,END +1,INT -1 for 240s (4m) 0 1 7 Yes Comp. 000366c4
Deezer's Lemonade 50 0 0 0.5 1 No No 000e9284
Dirty Wastelander 0 0 STR +3,CHR +1,INT -2 for 300s (5m) 0 0.5 10 Yes Yes 00101295
Dirty water 20 0 7 0.5 5 No Comp. 000366bf
Drugged water 20 0 PER -1 for 120s (2m) 7 0.5 8 No No 000a4944
Glowing blood pack 40% 0 Radiation Resistance +75 for 600s (10m) 0 0.1 30 No Yes 00058ab4
Gwinnett ale 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 000f932c
Gwinnett brew 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 000f932d
Gwinnett lager 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 000f932b
Gwinnett pale 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 000f9329
Gwinnett pilsner 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 000f932a
Gwinnett stout 0 0 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Comp. 00022792
Ice cold beer 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b1d
Ice cold Gwinnett ale 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b17
Ice cold Gwinnett brew 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b18
Ice cold Gwinnett lager 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b19
Ice cold Gwinnett pale 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b1a
Ice cold Gwinnett pilsner 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b1b
Ice cold Gwinnett stout 0 35 STR +1,CHR +1,INT -1 for 180s (3m) 0 1 5 Yes Yes 00178b1c
Ice cold Newka-ColaNuka-World (add-on) 250 75 0 1 20 No Yes xx0052af
Ice cold Nuka-BerryNuka-World (add-on) 250 75 -528 1 20 No Yes xx0502a9
Ice cold Nuka-BombdropNuka-World (add-on) 0 0 STR +1,END +1,AGI +1 0 1 20 Yes Yes xx0502ac
Ice cold Nuka-BuzzNuka-World (add-on) 40 150 0 1 20 No Yes xx0502b2
Ice cold Nuka-Cherry 75 35 5 1 40 No Yes 00178b24
Ice cold Nuka-CideNuka-World (add-on) 1800 360 Max AP +20, max HP +50, Radiation Resistance +35, Carry Weight +35 0 1 20 No Yes xx0502b4
Ice cold Nuka-Cola 45 20 5 1 20 No Yes 00178b23
Ice cold Nuka-Cola DarkNuka-World (add-on) 0 0 STR +1, END +1, PER -1 0 1 50 No Yes xx02ade9
Ice cold Nuka-Cola OrangeNuka-World (add-on) 150 50 Radiation Resistance +25 0 1 20 No Yes xx02edad
Ice cold Nuka-Cola Quantum 650 125 5 1 50 No Yes 00178b25
Ice cold Nuka-Cola QuartzNuka-World (add-on) 0 360 15 1 20 No Yes xx02edaf
Ice cold Nuka-Cola VictoryNuka-World (add-on) 1020 0 15 1 40 No Yes xx02edb0
Ice cold Nuka-Cola WildNuka-World (add-on) 30 10 5 1 20 No Yes xx02edb1
Ice cold Nuka-FancyNuka-World (add-on) 130 125 0 1 20 No Yes xx0502b7
Ice cold Nuka-FreeNuka-World (add-on) 150 0 0 1 20 No Yes xx0502ba
Ice cold Nuka-FruttiNuka-World (add-on) 250 75 Radiation Resistance +25 -500 1 20 No Yes xx0502bd
Ice cold Nuka-GrapeNuka-World (add-on) 130 75 -400 1 20 No Yes xx02edab
Ice cold Nuka-HeartyNuka-World (add-on) 200 50 Carry Weight +35 0 1 20 No Yes xx0502c0
Ice cold Nuka-LixirNuka-World (add-on) 150 0 Damage Resistance +35, Radiation Resistance +30 0 1 20 No Yes xx0502c3
Ice cold Nuka-LoveNuka-World (add-on) 150 300 0 1 20 No Yes xx0502c6
Ice cold Nuka-PowerNuka-World (add-on) 0 0 Carry Weight +60 0 1 20 No Yes xx0502c9
Ice cold Nuka-PunchNuka-World (add-on)
100
50 Max AP +10, max HP +30 -540 1 20 No Yes xx0502cc
Ice cold Nuka-RayNuka-World (add-on) 1200 0 Radiation Resistance +25 0 1 20 No Yes xx0502cf
Ice cold Nuka-RushNuka-World (add-on) 1200 50 0 1 20 No Yes xx0502d2
Ice cold Nuka-SunriseNuka-World (add-on) 150 75 Radiation Resistance +25 0 1 20 No Yes xx0502d8
Ice cold Nuka-TwinNuka-World (add-on) 150 50 0 1 20 No Yes xx0502db
Ice cold Nuka-VoidNuka-World (add-on) 0 0 Carry Weight +25, max HP +30, max AP +10 0
1
20 No Yes xx0502de
Ice cold Nuka-XtremeNuka-World (add-on) 0 0 Max AP +10, max HP +30 -600 1 20 No Yes xx0502e1
Ice cold VimFar_Harbor_(add-on) 55 10 0 1 20 No Yes xx054281
Ice cold Vim Captain's BlendFar_Harbor_(add-on) 700 120 CHR -2, Sea creatures are more reluctant to attack for 120s (2m) 0 1 50 No Yes xx054282
Ice cold Vim QuartzFar_Harbor_(add-on) 75 35 Carry Weight +20 for 300s (5m) 0 1 40 No Yes xx054284
Ice cold Vim RefreshFar_Harbor_(add-on) 75 60 5 1 50 No
Yes
xx054286
Institute bottled water 40 0 0 0.5 15 No No 0021681d
Irradiated blood 50 0 20 0.3 50 No Comp. 000e2f68
Newka-ColaNuka-World (add-on) 200 50 0 1 20 No Yes xx030eff
Nuka-BerryNuka-World (add-on) 200 50 -500 1 20 No Yes xx030efd
Nuka-BombdropNuka-World (add-on) 0 0 STR +1, END +1, AGI +1 0 1 20 Yes Yes xx03b8b4
Nuka-BuzzNuka-World (add-on) 35 125 0 1 20 No Yes xx030f02
Nuka-Cherry 50 25 5 1 40 No Comp. 00048360
Nuka-CideNuka-World (add-on) 1200 300 Max AP +20, max HP +50, Radiation Resistance +35, Carry Weight +35 0 1 20 No Yes xx030ef6
Nuka-Cola 20 10 5 1 20 No Comp. 0004835d
Nuka-Cola DarkNuka-World (add-on) 0 0 STR +1, END +1, PER -1 0 1 50 Yes Comp. xx024536
Nuka-Cola OrangeNuka-World (add-on) 100 50 Radiation Resistance +25 0 1 24 No Comp. xx02453a
Nuka-Cola Quantum 400 100 5 1 50 No Comp. 0004835f
Nuka-Cola QuartzNuka-World (add-on) 0 240 15 1 40 No Comp. xx024538
Nuka-Cola VictoryNuka-World (add-on) 840 0 15 1 40 No Comp. xx024544
Nuka-Cola WildNuka-World (add-on) 20 20 5 1 20 No Comp. xx02453d
Nuka-CoolerNuka-World (add-on) 1200 349 Max AP +20, max HP +50 5 1 20 No Yes xx030efa
Nuka-FancyNuka-World (add-on) 100 100 0 1 20 No Yes xx030f01
Nuka-FreeNuka-World (add-on) 130 0 0 1 20 No Yes xx042c39
Nuka-FruttiNuka-World (add-on) 200 50 Radiation Resistance +25 -500 1 20 No Yes xx03b8b3
Nuka-GrapeNuka-World (add-on) 150 50 -400 1 20 No Comp. xx024534
Nuka-HeartyNuka-World (add-on) 150 50 Carry Weight +25 0 1 20 No Yes xx042c3d
Nuka-LixirNuka-World (add-on) 100 0 Radiation Resistance +25, Damage Resistance +35 0 1 20 No Yes xx042c41
Nuka-LoveNuka-World (add-on) 100 300 0 1 20 No Yes xx030efc
Nuka-PowerNuka-World (add-on) 0 0 Carry Weight +60 0 1 20 No Yes xx030efe
Nuka-PunchNuka-World (add-on) 100 50 Max AP +10, may HP +30 -500 1 20 No Yes xx030ef7
Nuka-RayNuka-World (add-on) 999 0 Radiation Resistance +25 0 1 20 No Yes xx03b8b2
Nuka-RushNuka-World (add-on) 999 40 0 1 20 No Yes xx030ef8
Nuka-SunriseNuka-World (add-on) 100 50 Radiation Resistance +25 0 1 20 No Yes xx042c43
Nuka-TwinNuka-World (add-on) 100 50 0 1 20 No Yes xx030f00
Nuka-VoidNuka-World (add-on) 0 0 Max AP +10, max HP +30, Carry Weight +25 0 1 20 No Yes xx030efb
Nuka-XtremeNuka-World (add-on) 0 0 Max AP +10, max HP +30 -500 1 20 No Yes xx030ef9
Poisoned wine 0 0 STR, +1 INT, -1 Max AP +15 for 180s (3m) 0 1 50 Yes No 001ad736
Purified water 40 0 0 0.5 20 No Comp. 000366c0
Refreshing beverage 500 0 Cure all addictions -1000/-100 (Survival mode) 0.5 110 No Yes 00058ab8
Rum 0 0 STR +1 INT -1, AGI +1 for 240s (4m) 0 1 8 Yes Comp. 00145857
VimFar_Harbor_(add-on) 30 10 0 1 20 No Yes/Comp. xx008833
Vim Captain's BlendFar_Harbor_(add-on) 600 100 CHR -2, Sea creatures are more reluctant to attack for 120s (2m) 0 1 50 No Yes/Comp. xx0088a6
Vim QuartzFar_Harbor_(add-on) 75 25 Carry weight +15 for 300s (5m) 0 1 40 No Yes/Comp. xx0088a8
Vim RefreshFar_Harbor_(add-on) 50 35 AP recovery boosted by +10AP/s for 60s (1m) 0 1 40 No Yes/Comp. xx0088aa
Vodka 0 0 STR +1, INT -1, Max HP +25 for 240s (4m) 0 1 5 Yes Comp. 000366c3
Ware's BrewFar_Harbor_(add-on) 100 0 -100 0.5 12 No Yes xx02b5d4 (cons.)xx043477 (item)
Whiskey 0 0 STR +2, INT -1 for 240s (4m) 0 1 5 Yes Comp. 000366c1
Wine 0 0 STR +2, INT -1, Max AP +15 for 180s (3m) 0 1 5 Yes No 000366c2
Addictol Cure all addictions 0.1 125 No No 000459c5
Agile sludgepakFar Harbor (add-on) AP recovery boosted by +5AP/s at 150-300 rads, +10AP/s at 300-500 rads, +15AP/s at 500-800 rads, or +20AP/s at 800+ rads for 720s (12m) 0.1 48 No Yes xx048bd4
Antibiotics Cure all illnesses 0.1 75 No Yes 000008ab00249f2c
Berry Mentats INT +5, Highlights living targets for 480s (8m) 0.1 60 Yes Yes 000518bb
Buffjet STR +3, END +3, Max HP +65, Max AP +35, Slows time for 15s 0.1 75 Yes Yes 00058aa3
Buffout STR +2, END +2, Max HP +50 for 300s (5m) 0.1 45 Yes Comp. 00033778
Bufftats STR +3, PER +3, END +3, Max HP +65 for 480s (8m) 0.1 75 Yes Yes 00058aa5
Calmex PER +3, AGI +3, sneak attack multiplier x2 for 480s (8m) 0.1 100 Yes No 00058aa7
Daddy-O PER +3, CHR -2, INT +3 for 600s (10m) 0.1 50 Yes No 00156d0b
Day Tripper STR -2, CHR +3, LCK +3 for 300s (5m) 0.1 40 Yes No 00150729
Durable sludgepakFar Harbor (add-on) Damage Resistance increases +25 at 150-300 rads, +50 at 300-500 rads, +75 at 500-800 rads, or +100 at 800+ rads for 720s (12m) 0.1 48 No Yes xx04b4bb
Fire BellyFar Harbor (add-on) Damage dealt +10% at 50%-75% health, damage dealt +20% at 25%-50% health, damage dealt +30% below 25% health for 480s (8m) 0.1 48 Yes Yes xx04b5fa
Fury PER -5, Melee Damage +50%, Damage Resistance +25, for 480s (8m) 0.1 70 Yes Yes 000628ca
Grape Mentats CHR +5, Buy for 10% lower, Sell for 10% Higher for 480s (8m) 0.1 60 Yes Yes 0010129a
Herbal anodyne Resist insomnia and weakness for 3600s (60m) 0.5 20 No Yes 00249f8e
Herbal antimicrobial Resist infection and parasites for 3600s (60m) 0.5 20 No Yes 00249f8f
Herbal stimulant Resist fatigue and lethargy for 3600s (60m) 0.5 20 No Yes 00249f8d
Jet Slows time for 10s 0.1 50 Yes Yes/Comp. 000366c5
Jet Fuel Max AP +35, AP recovery boosted by +10AP/s for 480s (8m) 0.1 60 Yes Yes 000518d0
Med-X Damage Resistance +25 and Poison Resistance +250 for 300s (5m) 0.1 50 Yes Comp. 00033779
Mentats PER +2, INT +2 for 300s (5m) 0.1 50 Yes Yes/Comp. 0003377b
Mysterious serum STR +5, Damage Resistance +50, -10 Rads/s for 3600s (60m) 0.1 25 No No 000ec4f7
Orange Mentats PER +5, Vats accuracy +10% for 480s (8m) 0.1 60 Yes Yes 000518c5
Overdrive Damage +25%, Critical Chance +25% for 480s (8m) 0.1 55 Yes Yes 00058aad
Psycho Damage +25%, Damage Resistance +25 for 300s (5m) 0.1 50 Yes Yes/Comp. 0003377d
Psycho jet Max AP +35, Damage +25%, Damage Resistance +35, Slows time for 15s 0.1 70 Yes Yes 00058aa8
Psychobuff STR +3, END +3, Max HP +65, Damage +25% for 480s (8m) 0.1 70 Yes Yes 00058aac
Psychotats PER +3, Damage +25%, Damage Resistance +15 for 480s (8m) 0.1 70 Yes Yes 00058aaa
Rad-X Radiation Resistance +100 for 180s (3m) 0.1 40 No No 00024057
RadAway Rads -300 0.1 80 No Yes/Comp. 00023742
Resilient sludge cocktailFar Harbor (add-on) Max HP+75, Radiation Resistance -150 for 720s (12m) 0.5 12 No Yes xx054452
Skeeto Spit Max HP +25 for 1200s (20m) 0.1 40 No Yes 00058abc
Smooth OperatorNuka-World (add-on) Buy for 10% lower, sell for 10% higher, CHR +3 0.1 60 Yes xx023e61
Stimpak HP +30% 0 48 No Yes/Comp. 00023736
Strong sludge cocktailFar Harbor (add-on) STR +1 at 150-300 rads, +2 at 300-500 rads, +3 at 500-700 rads, +4 at 700-900 rads, or +5 at 900+ rads for 720s (12m) 0.5 12 No Yes xx04b4b5
Ultra jet Max AP +100, Slows time for 15s 0.1 67 Yes Yes 00101299
Vault 81 cure HP +50%, Cures Mole rat disease 0.3 400 No No 00055f10
X-111 compound Rads -600 0.3 40 No Yes 0007238f
X-cell STR +2, PER +2, END +2, CHR +2, INT +2, AGI +2, LCK +2 0.1 60 Yes No 001506f4
10

weight

5

base id

0022750c

 

The blood can is a junk item in Fallout 4.

Contents

[show]

    CharacteristicsEdit

    It appears similar to a normal paint can, but filled with blood rather than paint. It has the same properties as a normal can of paint. It is identical to appearance to red paint and red paint cans.

    CraftingEdit

    The blood can can be broken down into its individual components for use in Crafting:

    Materials:Requirements:Produces:

    Blood can (1)

    rangeWorkshoplevelOil (2)Steel (2)

    LocationsEdit

    • Two can be found inside the Federal ration stockpile.
    • One in the basement of Pickman Gallery.
    • One inside Andrew station.
    • One atop Hyde Park rooftop.
    • fo4fh On the floor in a cabin in Kawaketak Station.
    • fo4fh On the second floor of a semi-ruined house between Northwood Ridge Quarry and Waves Crest Orphanage, next to a red Nuka-Cola vending machine.
    • Blue paint
    • Green paint
    • Red paint
    • Red paint can
    • Yellow paint

    fallout.wikia.com

    Plastic | Fallout Wiki | FANDOM powered by Wikia

    Plastic

    weight

    0.10 (shipment of 25)

    base id

    0006907f001ec14d (shipment of 25)

    Plastic is a crafting component in Fallout 4.

    CharacteristicsEdit

    A lightweight, synthetic material made from natural polymers. Plastic is a component used to make various items, including weapon modifications.

    ProductionEdit

    Materials:Requirements:Produces:

    Miscellaneous object (see below)

    rangelevel

    Plastic (varies)

    LocationsEdit

    Expansion required

    This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.

    Crafting in Fallout 4

    fallout.wikia.com

    Talk:Fallout 4 console commands | Fallout Wiki

    This talk page is only for discussing improvements to the page "Fallout 4 console commands."
    • It is not the place for general discussion or sharing stories about the topic of this article. Please use our forum for these purposes.
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    anyone have list of player.pa playidle actions?

    show menu?

    player.pa actionpipboyopen is only a animation script. How would one console command the pipboy hud? help pipboy 0 doesn't seem to help much.

    there are many things that can be done by knowing these codes and batching them together with other commands.

    Modifying the SPECIAL stats Edit

    Has anyone managed to do it in a way that also affects the perks screen ? When I use modav, the modification appears to be applied as a modifier, and not as a modification of the base value. --Ipsin (talk) 13:54, November 13, 2015 (UTC)

    You need to use player.setav x in order to make your base stats different. Modav will give you a bonus such as wearing armor, using a beverage or food like a buff and setav will change the base value. --PvtNiss (talk) 03:45, November 15, 2015 (UTC)

    Max Camera Zoom Setting Edit

    does anyone know the game setting for max camera zoom? "setgs fChaseCameraMax 600" does not work in this game

    fVanityModeMaxDist under [Camera] in Documents\My Games\Fallout4\Fallout4Custom.ini does the trick (it's also in Fallout4.ini in the same folder, may want to edit both). fMouseWheelZoomIncrement in the same section can speed up/slow down zooming if you're using a large distance. To change them in the console, use SetINI "setting:section" value, e.g., SetINI "fVanityModeMaxDist:Camera" 300 and SetINI "fMouseWheelZoomIncrement:Camera" 0.15 (defaults are 150 and 0.075). However, I can't get them to save between sessions using the console, so you're probably better off just editing the file directly (or use the ini tweaker tool) unless someone else can figure it out. saveINI doesn't seem to work, and while changing settings in the settings menu (like toggling invert mouselook) forces an ini save, it only saves Fallout4Prefs.ini. 162.252.201.32 22:08, January 12, 2016 (UTC)

    OMOD IDs for Item Modding Edit

    Does anyone know how to use [OMOD] IDs to mod an item?

    1. Start with a weapon. You can spawn one from the console if you want with Player.AddItem FormID 1. Note that weapons spawned this way tend to have relatively powerful mods already -- I'm not sure how to spawn an unadorned weapon. 2. Drop the weapon on the ground. Open the console and click the weapon1. 3. Type AMod OModID (alias for AttachMod). For example, AMod 19ecc2 to add a sniper barrel. Similarly, RMod OModID (alias for RemoveMod) will remove the mod. It looks like Mods (alias for ShowMods) should give you a list of currently-equipped mods, but it doesn't seem to work. So you have to either explicitly overwrite existing mods, or install a different mod using the workbench then run player.showinventory to find the existing mod IDs. Or look in the workbench to find the mod name and look up the ID somewhere else. 1 Sometimes I can't click the weapon. Picking it up and dropping it again a time or two fixes the issue sometimes. If not, you can hold use to grab it (like you're going to drag it around the world), then you can type GetPlayerGrabbedRef. From there, either do PRID WeaponID then go to step 3, or use WeaponID.AMod OModID in step 3. For example, ff005ebc.AMod 19ecc2. 162.252.201.32 06:31, January 16, 2016 (UTC)

    SLM works with NPCs too. :)

    Quest IDs Edit

    Where do we find quest IDs? I'm stuck. I finished one and I need to trigger the next since it won't automatically trigger as it should. (I finished Hunter Hunted and nothing happens) 179.186.118.137 16:10, November 20, 2015 (UTC)

    Ideally documented on this wiki - it will be here soon. So far you can look up IDs in the dumped xml file mentioned here - for The Molecular Level the ID would be MQ206. --Alfwyn (talk) 16:34, November 20, 2015 (UTC) This can be found at Fallout 4 quests - Abedecain (talk) 13:20, December 1, 2015 (UTC)

    RefID Suffix Edit

    Anyone know what the new [EP] or [PP] or [T] suffixes for refIDs mean? I've noticed that everything dead has a [T] but not only dead creatures, usually people you can't interact with at the moment for some reason (like combat or if they are in the middle of something else). Seems like usually [PP] and [T] go together and [EP] is usually by itself. But this is all speculation. Originally I thought it had to do with gibbed enemies but obv that isn't the case, either... Any help? Degrelescence (talk) 13:01, December 1, 2015 (UTC)

    I think the [T] is a temporary flag, raiders attacking settlements have them, as the bodies do vanish. There is also the [D] flag which is seen after the markfordelete command is used. if the command is used again the flag goes away and the object wont be removed. 68.43.16.96 18:46, December 2, 2015 (UTC)

    [PP] seems to be player-centric. Sometimes a dropped item will have a [PP] suffix if it is legendary or that it was dropped out of the player's inventory (ownerhsip?) Nitrox1 12:11, January 3, 2016 UTC

    [EP] and [PP] have something to do with parent/child relationships. I was trying to revive a Mr. Gutsy using refreshNPC or similar and it gave me an error that my target had a parent until I clicked a different body part that had a different tag or no tag. I don't know what they mean beyond that. 162.252.201.32 22:08, January 12, 2016 (UTC) All [EP]s I checked, have the persistent flag set in the game data. No idea what the E stands for. --Alfwyn (talk) 15:56, January 19, 2016 (UTC) If by "persistent" you mean "immortal" (i.e. they only fall down when killed, then get back up a few seconds later) then the E likely stands for essential. EDIT: after further investigation the E does not stand for essential, as some things marked [EP] are not essential. --L (JustCallMeL) (talk) 14:25, April 17, 2016 (UTC)

    Setting NPCs as Essential/Unkillable Edit

    I think that the setessential command doesn't work as described in this article. Using isessential does return the NPC's current value, but using setessential 1 with the NPC selected returns this error:

    Invalid actor base '1' for parameter Actor Base.

    Can anyone clue me in on what that means? Is there documentation that I could look at in the future for this kind of thing?

    Also is anyone else seeing that error?

    --CASREP (talk) 03:42, December 2, 2015 (UTC)

    Yeah, apparently it is not target.setessential <0/1> but setessential <baseID> <0/1> (I could swear this is like Oblivion again and I'm pretty sure Skyrim's version was targetable, which is strangely backwards...), though I tried it on Codsworth (who has two base-IDs for his pre- and post-war versions) and while it executed wihout errors, still returned 1 on essential checks. --SwoleRat (talk) 05:19, December 2, 2015 (UTC)

    Has anyone tried with ref IDs? Make settlers immortal? If you set one settler to immortal (using the actual BASE ID instead of a ref ID), does that make them all immortal? --Nitrox1 11:14, January 3, 2016 (UTC)

    refIDs can't be used with setessential. The proper syntax is setessential <baseID> <0/1>, as stated previously. --L (JustCallMeL) (talk) 14:28, April 17, 2016 (UTC)

    scrapall console command Edit

    Would someone be able to clarify or clean up on the scrapall console command? There's a warning attached to using it, but it's not exactly clear on how to properly use it. Tito151 (talk) 11:37, January 13, 2016 (UTC)

    Making page easier to readEdit

    So this page is a bit of a mess. The command names and it's description are not properly seperated, wich leads into confusion.I thought it would be a good idea to make a table and put everything into that. Wich would look like this:

    Command Full Name Effect
    help <itemName> <int from 0 to 4> <CellID> Help Searches for item IDs, perk names, and even other commands. Use PageUp and PageDown keys to scroll the console.
    tmm Toggle Map Markertmm 1 – Enablee all

    tmm 0 – Disable alltmm 1,0,1 – Add all, without fast travel

    tgm Toggle God ModeBecome immortal. Ammuinition never depletes.

    Does this sound like a good idea? I'd be willing to edit this page if you all are okay with this rather big change.--MrFunreal (talk) 01:57, December 6, 2015 (UTC)

    I think it's a good idea. If at all possible in your example, I think the text column 1 should be aligned to the right, and columns 2 and 3 should be aligned to the the left. Especially column 3 as text there will probably be in more of a paragraph format.

    --CASREP (talk) 00:53, December 11, 2015 (UTC)

    Agreed. It's like the Skyrim Wiki (UESPwiki). HalloweenWeed (talk) 17:23, January 20, 2016 (UTC)

    Console text location?Edit

    The article currently has this near the top:

    If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.

    Has anyone actually done this successfully in FO4? iConsoleTextXPos doesn't appear in the default file. I've tried adding it with a value of 1300 (playing on 3 monitors, trying to move console to middle screen) in Fallout4_Default.ini, but nothing changed. Tried putting it in the regular Fallout4.ini as well, no change.

    How to find a lost companionEdit

    • Find your companion's ID on their character page. Here's the full list of available companions.
    • Open console.
    • Type : 'prid YourCompanionRefID' without the . Type 'moveto player'.
    • Close console.

    I'm not sure if this should be left here, deleted or added somewhere else. I needed this 10mn ago to find Strong and I didn't find any quicksteps on this site. --YoDsanklai (talk) 13:05, December 9, 2015 (UTC)

    Added it as a possible example to the prid command. --SwoleRat (talk) 13:53, December 9, 2015 (UTC)

    Resurrecting vaporized NPCs Edit

    Both the "resurrect" as well as the "recycleactor" commands do not work for me when trying to revive an NPC that has been killed by a Laser/plasma weapon and therefore reduced to an ashpile. Disabling and enabling him again also doesn't do anything. Can anyone else confirm this and/or knows a workaround?

    AWingpilot Pilotenkanal 11:13, December 15, 2015 (UTC)

    Works for me. Use "resurrect 1" then "disable" and finally "enable." Resurrect (without the 1) is a broken command that only works in certain conditions. Degrelescence (talk) 07:21, December 19, 2015 (UTC)

    Cell Reset Timer Command Edit

    Adding the console command for changing the timer on Cell reset timers, from what I understand you have to do this every time you start up the game but for those that do not want to go through the whole modding "ordeal". I found that using setgs iHourstoRespawnCell <value> sets the number of hours for a cell that is not cleared to respawn enemies. directly taken from Gamebryo Engine commands. setgs iHourstoRespawnCellCleared <value> to do the same for cleared areas. just tested some combinations and this one works for cleared areas. Apologies if this is not the correct place to add this, if so feel free to remove.

    Conversations doesn't disappear Edit

    If my character or my companion say something, the words he said will be displayed on the screen and there is a small chance that this words will not disappear. For example, if we had a battle and my companion said something like 'shit, im wounded!', this words will stay on the screen until the game is reloaded.

    Is there a way to reset ingame display layout with console or maybe something else?

    Thanks in advance! Lucifer63 (talk) 08:54, December 31, 2015 (UTC)

    removeperkEdit

    "player.removeperk <perk ID> – Removes a specified perk.

    Note: For some reason this does not seem to work for the V.A.N.S. perk."

    and from my experience, nor does it remove the bloody mess gore. from what i understood from a mod in the nexus the bloody mess starts a "quest" and for removing it's gore you need to stop that quest somehow. i guess it's the same with V.A.N.S and maybe a few others

    Just did a little digging, and it looks like I'll need to do a bit more. There's a "quest" called the PerksQuest that handles all of the bobbleheads, magazines, leveling up SPECIAL, and some normal perks like Bloody Mess, Animal Friend, Robotics Expert, Scrapper, Scrounger, Fortune Finder, Rad Absorption, Nerd Rage, and something called "Explorer" that I'm not sure what it is at the moment. However, when I look at the list of perks, the Bloody Mess perk (and others) clearly set a stage on the PerksQuest, but VANS doesn't seem to reference it at all. I'm gonna have to jump in the rabbit hole a little further to see if I can figure it out. --Xernoc (talk) 19:01, December 31, 2015 (UTC) Ah, so VANS has an Actor Value associated with it. 00000389 VANSPerk gets set to 1 when you purchase the perk. However, it doesn't seem to respond to setav, or if it does, it won't stay. You can disable the VANS effect by using "player.forceav 389 0", but I still can't figure out how to remove it from the perk chart. Of course, using forceav is kinda risky anyway since who knows what that'll affect. Yeah, until we have better tools I think VANS is a permanent perk if you purchase it. --Xernoc (talk) 19:27, December 31, 2015 (UTC)

    Workshop actor values Edit

    Was wondering if naming things the way game internally treats them is better opposed to UI names. For instance if someone isn't too fond/can't/etc tab out to check ids for power/food/water/defense/happiness/etc and decides to quickly look it up though console finding defense might take a while... for what ever reason it's called safety. I admit I spent a good 10 minutes trying to figure out what defense is called... till I realized I could just search for "workshopratingdamage"(missing/total) and find all of em right away...

    Also may be worth mentioning that "help "water" 4 avif" will quickly display id for water value without the need to look for it online. Same would apply to all other stuff like draws and triangles and so forth. Also "getbudgetcounts" returns draws and triangles in their current and max form right away. Just don't mistype that into "budgetcounts" since that just scrapes and shoves everything into workshop -_- --HiSaZuL (talk) 03:19, February 14, 2016 (UTC)

    Way to show disabled items? Edit

    Are there any commands that allow me to enable items in a given area? I want to delete the items instead but that is difficult without the ability to select them in the console view.--108.36.89.96 17:43, August 2, 2016 (UTC)

    Quest command: failquest is uselessEdit

    Had removed it, but don't know if there's another command.

    Dismissed companion settlement targetEdit

    Surely there must be a console command that sets where a companion should go when dismissed. Specifically, I'm interested in resetting companions that have been assigned to settlements with the menu back to their original homes. I'm aware of how to do it before you assign a settpement, but not if it's possible afterward. -hashtalk 23:55, November 26, 2016 (UTC)

    Altered timescale crashing Edit

    Someone please provide a source that confirms this statement: "Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or moveto player enter into combat"

    The statement appears on every Fallout game's console page. I have never seen it anywhere but on those pages or seen any evidence that it is correct. --Rooker75 (talk) 16:17, June 15, 2017 (UTC)

    missing getvalueinfo command Edit

    This page does not list the invaluable getvalueinfo command

    For those of us plagued by the "perception permanently impaired" bug, the command

    player.getvalueinfo perception

    will display the exact impairment (listed as the negative value of "temp") so that we can then use

    player.modav perception [value]

    with that same value to offset the supposedly-temporary impairment that has become permanent.

    fallout.wikia.com

    Deirdre | Fallout Wiki | FANDOM powered by Wikia

    Infobox incomplete

    The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
    Fallout 4 character

    Deirdre

    Biography

    race

    Ghoul

    sex

    Female

    affiliation

    The Slog

    role

    Settler/Trader

    location

    The Slog

    Gameplay

    appearances

    Fallout 4

    Additional info

    voice actor

    Gabrielle Sanalitro

    base id

    0003f23b

    ref id

    00048b78

    dialogue

    Deirdre.txt

     

    Deirdre is a female ghoul located in the Slog in 2287.

    Contents

    [show]

      BackgroundEdit

      Deirdre is a female ghoul living in the Slog. She acts as both a settler and a trader.

      Interactions with the player characterEdit

      Interactions overviewEdit

      General Services Quests
      Essential: no
      Companion: no
      Perk: no
      Merchant: yes
      • Sells -weapons, apparel, junk, ammo, misc
      • Caps: -6
      Doctor: no
      Rents bed/room: no
      Starts quests: no
      Involved in quests: no

      InventoryEdit

      Apparel Weapon Other items On death
      Athletic outfit Pipe revolver pistol .45 round Explorer outfitTarberry

      AppearancesEdit

      Deirdre appears only in Fallout 4.

      • pc ps4 xboxone Deirdre is a broken trader; you cannot view or buy her goods, and you cannot sell your items to her. May be "fixed" by assigning her to a general store. (Fixed as of 1.9.4.0.1)[verified]
      • pc ps4 xboxone Unlike the other settlers, she will not enter a bleed out state if her health has been depleted. To make matters worse, her health does not seem to recover once it's drained.[verified]

      Expansion required

      This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.

      fallout.wikia.com

      Adhesive | Fallout Wiki | FANDOM powered by Wikia

      Adhesive

      value

      81000 (shipment of 25)2000 (shipment of 50)

      weight

      0.10 (shipment of 25)0 (shipment of 50)

      base id

      001bf72e001ec135 (shipment of 25)001ec134 (shipment of 50)

      Adhesive is a crafting component in Fallout 4.

        CharacteristicsEdit

        A sticky substance used for binding objects together. Adhesive is an uncommon but valuable component, and is required for nearly every modification for weapons, armor, and robots.

        Materials:Requirements:Produces:

        Miscellaneous object (see below)

        rangelevel

        Adhesive (varies)

        LocationsEdit

        Adhesive is almost never found in its pure form in the world. As such, when one is attempting to search for adhesive, it is advised to search for the items which break down to adhesive such as duct tape and glue instead of the raw material.

        • Adhesive products are often found in red tool boxes and tool chests scattered throughout the world.
        • Shipments of 25 units of adhesive can be purchased from the following merchants:

        The base price for a shipment (25) is 1000 caps, equating to 40 caps per adhesive. For comparison, duct tape (1 adhesive) is 12 caps, and wonderglue (2) is 20 caps, making it four times as expensive simply for convenience. One such way (see below) is to craft vegetable starch within the settlements by farming all of its requirements and crafting it personally at a cooking station.

        • Adhesives are remarkably efficient in terms of yield per weight, with even the least efficient adhesives providing upwards of 7 adhesive per pound of weight.
        • While not strictly a rare item, adhesive tends to be one of the most sought after and short supplied resources in the game, due to being used for almost all weapon and armor modifications.
        • Vegetable starch is a source of adhesive and can be created at any cooking station using 3 corn (6 caps each), 3 mutfruit (8 caps each), 3 tato (7 caps each) and one bottle of purified water (20 caps each). Scrapping the starch yields 5 adhesive at a cost of 83 caps - 16.6 caps per adhesive. Creating vegetable starch also provides a large amount of experience, making leveling very possible with only creating the substance. All of these ingredients can be readily available at settlements, with farming and a water purifier. A very useful spot to make an adhesive farm is on Spectacle Island with all of its water and land to farm.

        Crafting in Fallout 4

        fallout.wikia.com


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